This exhibition about the magic of the modern Web ran for a full year in Science Museum, London. Museum visitors collaborated with millions of online visitors on a series of “experiments” designed to explain how the Web works—and inspire a sense of wonder at how its underlying technology allows us to explore, create and communicate with each other in new ways.
The Universal Orchestra was an eight-piece instrument array that invited onsite and online visitors to play live music together. Half of the instruments were played by museum visitors and the other half by people online.
Photography by Andrew Meredith
Making live music with people of different ages and skill levels, who are also spread around the world, is no small feat. We explored a multitude of interaction models, physical instruments and graphical interfaces to ensure people could create harmonious compositions together using live web connectivity.
Photography by Andrew Meredith
Photography by Andrew Meredith
Photography by Andrew Meredith
Photography by Andrew Meredith
Online players could choose between playing a virtual instrument with other online players, or playing a physical instrument in the museum.
The Sketchbot was a robotic system that transformed digital photos of visitors into sand drawings. The interaction was highly engaging and provided both online and onsite visitors with a unique portrait to share beyond their museum experience.
The exhibit educated visitors about the languages and processes that machines use to translate digital information into physical outputs.
Photography by Andrew Meredith
Photography by Andrew Meredith
Open Source
Acquired in 2014 as part of the Cooper Hewitt National Design Museum's permanent collection, the Sketchbot represents a new paradigm of including open-source software and hardware specifications as part of a museum acquisition. Open source materials allow anyone to not only recreate the original system, but expand and build on it.
During museum opening hours, half of the Sketchbots drew portraits of visitors in the museum, while the other half drew people who submitted their photos online.
The Data Tracer revealed the vast global spread of physical infrastructure that brings the Web to life. Visitors used Google's image search to search for content. The exhibit then projected a trace route onto a large topographical map of the world, showing how their data traveled between multiple servers before appearing on their screen.
Photography by Andrew Meredith
Data tracer
The Teleporter exhibit consisted of a series of web-enabled periscopes that instantly transported visitors to remote locations.
Photography by Andrew Meredith
Photography by Andrew Meredith
Photography by Andrew Meredith
Streaming video cameras were installed in various locations around the world, including an undersea kelp forest in South Africa and a bakery.
Tellart developed software and custom submersible cameras for shooting 360° spherical high-resolution video. Instead of waiting for a turn to control a remote webcam, both online and onsite visitors could fully control their own live stream concurrently, panning and zooming to explore the sites.
Creating personal content was integral to the Web Lab experience—but with a list of target audiences that included many school-age visitors, privacy was paramount. Tellart developed a system that inspired what is now an industry standard in the museum world.
Visitors entering the museum received a Lab Tag—a unique machine-readable optical tag—that allowed them to interact anonymously with the exhibits while maintaining a persistent identity. They could later retrieve and share all the content they created, from musical compositions to portraits, using a simple home webcam.
The Lab Tag Connector's large-scale glass wall served as an introduction to the exhibition, showing museum visitors the scale of the exhibition's online participation and creating a sense of social presence between online and onsite visitors.
Photography by Andrew Meredith
Environmental impact
The Connector was used to create compelling educational visualizations of user geography, Web Lab activity and other statistics. These large-scale visualizations were created by combining digital projections with physical drawings on glass. Our custom-built dry-erase mechanism drew ink lines and then erased them, minimizing materials waste.
Digital projection
Tellart's design process relies on continuous hands-on experimentation with physical materials and emerging technologies.
Sketchbot prototyping
“It is quite a conceptually groundbreaking proposition, we've had people all over the world visit us.”
Dave Patten, Science Museum
“Google opens the door to the possibilities of the Web with an astonishing set of installations at the Science Museum in London that can be experienced by anyone anywhere in the world.”
Dave Curry, CommArts award
“The Web Lab overturns the metaphors we've used to describe the Internet in the past—coral diagrams of links and nodes, the cascading green numbers of the Matrix, the global brain, the ‘Cloud’—and instead presents it as embodied within physical objects in real space.”
Rory Hyde, Domus
“If you push the Internet until it's smoking, this is what it looks like.”
Matt Cottam, Tellart Founder
Matt Cottam at INST-INT
Highlights:
• 5.1M views of the launch video
• 570K visitors to the museum exhibition in London (+14% target)
• 400K views of the educational video (+26% target)
• 6.7M Online Visits from 196 countries (+34% target)
• 200+ Press stories
• 22 Industry awards across multiple disciplines
• 1 English Primary School inspired to create their own web lab!
Project team:
Tellart worked alongside partners Universal Design Studio, MAP, B-Reel, Karsten Schmidt, and Fraser Randall to produce and install the final exhibit. Photography by Andrew Meredith.
Sign up for our newletter