Our mixed-reality retro game hacks started with the classic Pong, where players rolled around a New York City gallery as human paddles. Full-body frogger, and our most recent “life-sized” game, a musical instrument based on the popular Monome, have also been played at the Maker Faires.
A major channel in our interaction design explorations involves computer vision and sensors for gestural interfaces. Whether by camera, Wii/Kinect hacks, or wearables and environments augmented with sensors, the goal is to engage people in meaningful experiences with media content and one another. Our reactive environment projects are not limited to fun and games alone; we have been working for over a decade on mission critical man-machine interfaces which improve safety and productivity when operating or repairing machinery.