As Lead Producer, Seth works with clients to craft each project’s vision and execution through every step of production. He ensures a successful outcome through careful attention to client goals, in-depth knowledge of the design process, and resource management. He leads our design teams through research, concept development, strategy, design, and production, and works closely with our clients to understand their needs, and continually advocates for the needs of the end user. He also manages the concept generation and development process for both clients and internal initiatives, and has a special focus on curating Tellart’s ideation methods, techniques, and workshops.
Seth has designed and produced dozens of interactive experiences, web-connected objects, device interfaces, websites, and environments for non-profits and international Fortune 500 clients including Columbia University School of the Arts, Parsons, The National Maritime Museum, Hasbro, The Business Innovation Factory, The Pacific Science Center, Google, Humana, and Samsung.
Seth graduated with honors from the Rhode Island School of Design’s Industrial Design department in 2008. Gravitating towards studio experiences focused on user research, new technologies, and multidisciplinary topics, his school work earned him the Marc Harrison Award for Excellence in Design & Invention. Before joining Tellart, Seth contributed to professional design teams ranging from small product design consultancies, to large Silicon Valley product development firms, to the NASA Habitability Program, teaching him how to respond to client and user needs on a wide range of projects.
When he’s not cycling or playing with his Boston Terrier, Tux, Seth can be found out on an urban photo safari or writing articles about interaction design for Johnny Holland.
Seth leads production in Tellart’s Providence headquarters.