In his role as Chief Creative Officer, Nick ensures that every designed element produced by Tellart is of the highest possible quality. He manages a staff of graphic, interaction, and industrial designers through every step of a project’s production, working with international clients such as Google, Nokia Design, Otis Elevator, and Humana Inc. Nick is a primary motivator at Tellart in working closely with clients to encourage innovation; his methodology of participatory design and the use of traditional (and non-traditional) visual communication tools have driven Tellart’s process in both internal R&D and client projects.
Nick has designed and managed production of dozens of interactive interfaces and experiences for non-profits and commercial ventures alike, including web sites, interactive documentaries, virtual tours, social-networking portals, mobile device interfaces, interactive installations, and ubiquitous computing product interfaces. Nick’s exacting design reviews make certain that aesthetics and interface functionality work hand-in-hand, down to the last pixel and touchpoint.
Before co-founding Tellart in 1999, Nick graduated from the Industrial Design department at the Rhode Island School of Design. He has worked as a design engineer in the Mechanical Technologies division of Hasbro, an international toy manufacturer; served as design director for a variety of theatrical productions; and taught numerous courses on information design, interface design, and interaction design topics for the Industrial Design and Graphic Design departments at RISD. He continues to participate in course instruction at RISD, and often serves as a mentor to design students.
Nick leads operations and design in Tellart’s Providence headquarters.