Experience Design & Engineering
We work between the virtual, material and
natural worlds. Our web-connected objects and
environments shape human experience –
they give emerging technologies meaningful form.
We work between the virtual, material and
natural worlds. Our web-connected objects and
environments shape human experience –
they give emerging technologies meaningful form.
1 Sims Ave, Unit 201
Providence, RI 02909
+1 (401) 273 5423
703 Market St., Suite 1910
San Francisco, CA 94103
+1 (415) 766-4775
Gabriël Metsustraat 8
1071 EA Amsterdam NL
+31 (0) 627 877 487
People don’t interact with computers or devices, they interact with each other and the world around them; a world in which the borders between natural, material and virtual have blurred.
Tellart builds where these borders blur.
As we come to understand that the network isn’t in computers but inside everything we touch, we learn that “form” isn’t what we see, it’s what we use. Every day there’s a new surface to interact with. But, underneath these surfaces lie familiar human needs, desires, habits and hopes.
Emerging technologies aren’t built with the same tools or the same talents we know from the past. We are Tellart: we’re inventors and explorers. We believe the best way to explore an idea is to make it real. We don’t just dream and sketch, we prototype and manufacture. We are in the business of making things real.
For twelve years, Tellart has been building interactive objects and environments that connect to the web.
Twelve years of marketing stunts, building control systems, museum exhibitions, games for health, consumer electronics, and medical simulations. Technologies emerge, and we’ve set out to give them culturally and economically relevant form.
In a small factory in New England, we’ve been housing the brains, hands, and hearts of industrial designers, electrical engineers, graphic designers and software architects. We’ve built our own tools and we use them every day.
We are proud of our clients and partners and the work we’ve done together. Sometimes our work starts with workshops to reveal needs and goals, or to identify potential strategies and tactics. Sometimes we create long-term agreements over years to build out innovative lines of business. But we always share the same goals as our partners: to actually make things that change the way the world thinks and acts.
Tellart starts where you start: with a hunch, an idea, a stray piece of technology, a carefully articulated demand, a broad sense that something is possible if addressed with courage, care, attention, and commitment.
We’re designers – by temperament, by training, by experience. We think of design as a sensibility, a practice, a process. We think the best design is a response to constraints: we identify them, we understand them, we find inspiration in them.
We’re teachers and thought leaders. We run courses and workshops, speak at conferences, contribute to open source communities and lead research projects internationally – experiences that allow us to experiment, explore, study and shape the future of our discipline.
Design is an integral part of our lives. We believe that if design serves human needs, communicates clearly, functions cleanly, and makes sense of both material and virtual worlds, then it is beautiful.

April 3rd, 2012
In addition to designing and building innovative technology experiences with our clients, Tellart has always worked to make today’s palette of experience design materials (web connectivity, physical computing, multi-touch devices, etc.) more accessible to designers themselves. Through workshops with clients, academic courses, and our Sketchtools hardware/software toolkit, since our company was formed we’ve been working to make the digital palette as natural to design with as the pencil and paper we’re used to.
November 10th, 2011
When the Rhode Island Maker Faire invited us back for our third year in a row, we racked our brains for the best way to follow up 2009′s Maker Pong (make a link) and 2010′s Frogger Game (make a link). We decided to amp up our mixed reality projection system with a giant music synthesizer [...]
May 13th, 2011
SoundAffects launched this summer – a ten-day audio experiment that listens to more than just the noise of a New York City street corner. A wall on the corner of 5th Avenue and 13th Street collected data input including temperature readings, color analysis of video feeds, precipitation measurements, noise levels, cellular activity/interference, and proximity sensors, [...]