Experience Design & Engineering

We work between the virtual, material and

natural worlds. Our web-connected objects and

environments shape human experience –

they give emerging technologies meaningful form.

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The Coffee Connector

Client: Singapore Economic Development Board

Partners: The Secret Little Agency

Created in partnership with The Secret Little Agency for the Singapore Economic Development Board, the Coffee Connector is a beautiful object, seamless digital interaction, and social experiment–all in one.

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coffeeConnector-Feature copy

The Binoculars

Client: The Sydney Opera House

Partners: Google Creative Lab

Jørn Utzon’s 1973 Sydney Opera House is one of the most recognizable and acclaimed structures on the planet– in addition to being the youngest UNESCO World Heritage Site. Celebrating its 40th birthday this year, Tellart teamed up with Google Creative Lab to help it celebrate by inviting its friends to the party.

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SoundAffects NYC

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The Blu Dot “Real Good Experiment”

Client: Blu Dot

Partners: Mono, Supermarché

Blu Dot wanted to find the answer to a simple question: "What is good design?" What resulted was a provocative marketing stunt that involved GPS-tracking the company's iconic "Real Good" chairs as they were taken from New York City Streets and back to people's homes.

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Target Thursday Lights

Client: Target

Partners: The Walker Art Center

The Walker Art Center's world-renowned sculpture garden celebrated its 25th anniversary in 2013. Target approached Tellart to help honor the garden and its birthday by capturing the magic spirit of summer evenings in the midwest.

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Moonshiners Tweet-Powered Distillery

Client: OMD & The Discovery Channel

Partners: King's County Distillery

In preparation for the next season of Discovery's hit show Moonshiners, OMD came to Tellart looking to make the distillation process interactive for the show's massive at-home viewership.

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The Love Song Machine

Client: Tellart

For Valentine’s Day, Tellart launched the Love Song Machine–a brightly colored octave of mechanically played physical bells connected to a web-based music composition interface.

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Iditarod {a.k.a. the Dog Lamp}

Client: Sagmeister Inc.

Once every seven years, Stefan Sagmeister takes a legendary sabbatical to the Sagmeister Experimental Outcamp (Bali, Indonesia), during which he explores personal design projects. They came to us to make their dog lamp ambulatory.

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St. Louis Metro: Linear Accelerator

Client: Metro Transit St. Louis

Partners: Mid Ocean Studio

Tellart partnered with Mid Ocean Studio to create a large-scale interactive lighting sculpture for a station in the St. Louis Metro. The steel double helix holds thousands of custom wirelessly-controlled light nodes that track the movements of passengers and trains in the station.

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Arcade Game Remixes

Client: Maker Faire & Others

Our mixed-reality retro game hacks started with the classic Pong, where players rolled around a New York City gallery as human paddles. Full-body frogger, and our most recent "life-sized" game, a musical instrument based on the popular Monome, have followed.

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Games for Health

Client: Humana

The Humana Innovation Center asked: "How can we combat childhood obesity using ubiquitous computing technology?"– a question that would lead to a many year relationship between Humana and Tellart developing games for health.

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The "bus interior" view allowed students to see each others' new accessories and displayed their status messages.

Connected Health

Client: Humana

For several years, we have worked with Humana to understand the challenges of health management – including patient compliance with health interventions, caregiver and provider challenges, and understanding health benefits.

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Experience & Information Mapping

Client: Various

When we started out in 1999, digital layers on objects and architecture were becoming more and more common. In order to design and build objects and spaces that involved these invisible and intangible software layers, we first mastered visual map making.

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Evaluating touchpoints during a medical examination & treatment (detail)

Tellart Sketchtools

Client: Various

Tellart's culture and work represent a symbiotic relationship between research, teaching, and working with clients. Since 1999 we have been producing our own tools–called Sketchtools–that allow designers and engineers to work closely together in tight cycles of iteration.

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Tellart Workshops, Lectures, Teaching

Client: Various

As industry experts in design for emerging technologies, we are frequently called on to lead workshops, teach courses, and deliver lectures at venues worldwide.

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Our Idea

People don’t interact with computers or devices, they interact with each other and the world around them; a world in which the borders between natural, material and virtual have blurred.

Tellart builds where these borders blur.

As we come to understand that the network isn’t in computers but inside everything we touch, we learn that “form” isn’t what we see, it’s what we use. Every day there’s a new surface to interact with. But, underneath these surfaces lie familiar human needs, desires, habits and hopes.

Emerging technologies aren’t built with the same tools or the same talents we know from the past. We are Tellart: we’re inventors and explorers. We believe the best way to explore an idea is to make it real. We don’t just dream and sketch, we prototype and manufacture. We are in the business of making things real.

Our Company

For fourteen years, Tellart has been building interactive objects and environments that connect to the web.

Fourteen years of marketing stunts, building control systems, museum exhibitions, games for health, consumer electronics, and medical simulations. Technologies emerge, and we’ve set out to give them culturally and economically relevant form.

In a small factory in New England, we’ve been housing the brains, hands, and hearts of industrial designers, electrical engineers, graphic designers and software architects. We’ve built our own tools and we use them every day.

We are proud of our clients and partners and the work we’ve done together. Sometimes our work starts with workshops to reveal needs and goals, or to identify potential strategies and tactics. Sometimes we create long-term agreements over years to build out innovative lines of business. But we always share the same goals as our partners: to actually make things that change the way the world thinks and acts.

Tellart starts where you start: with a hunch, an idea, a stray piece of technology, a carefully articulated demand, a broad sense that something is possible if addressed with courage, care, attention, and commitment.

Recent Awards
Selected Clients
  • Design
  • Information architecture & strategy
  • Graphic user interface design
  • Tangible interface design
  • Filmmaking & documentation
  • Sketching in software & hardware
  • Augmented & mixed-reality interfaces
  • Large-scale installations
  • Mobile & locative technologies
  • Game & experience design
  • Hardware
  • Full shop for wood, plastic, glass, & metalworking
  • Lasercutting & CNC routing
  • Video production / editing suites
  • Studio & location photography rigs
  • Remote control, computer vision & motion tracking
  • Projection mapping
  • 3D modeling
  • Depth mapping
  • Mobile platforms (iPhone, iPad, Android, Windows Mobile, Proprietary Linux-based SBCs)
  • Low-power analog/digital circuitry
  • Custom PCB design & manufacturing
  • Languages
  • C, C++, Objective C (for AVR and x86)
  • Java (desktop & mobile)
  • Arduino, Processing
  • LeafLabs Maple
  • Javascript (client & server)
  • PHP, Python, Ruby
  • HTML5, CSS
  • Max/MSP/Jitter
  • MySQL
  • Oracle SQL
  • App Engine Datastore
  • Operating Systems
  • Mac OS, iOS
  • Windows, Windows Mobile
  • Android
  • Various Linux flavors (desktop & embedded)
  • Frameworks, APIs and SDKs
  • Cocoa/CocoaTouch
  • openFrameworks
  • Numerous Google Data APIs
  • Google Maps API
  • App Engine
  • iOS SDK
  • FLAR Toolkit
  • Symfony, Codeigniter
  • Doctrine ORM
  • Wordpress, Drupal
  • Adobe Air & Flex
  • node.js
  • MooTools
  • Firmata
  • Ableton Live
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We’re designers – by temperament, by training, by experience. We think of design as a sensibility, a practice, a process. We think the best design is a response to constraints: we identify them, we understand them, we find inspiration in them.

We’re teachers and thought leaders. We run courses and workshops, speak at conferences, contribute to open source communities and lead research projects internationally – experiences that allow us to experiment, explore, study and shape the future of our discipline.

Design is an integral part of our lives. We believe that if design serves human needs, communicates clearly, functions cleanly, and makes sense of both material and virtual worlds, then it is beautiful.

Click on an individual’s image for more information.
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Main Studio

1 Sims Ave, Unit 201
Providence, RI 02909
+1 (401) 273 5423

San Francisco

R&D Studio

2743 9th Street
Berkeley, CA 94710
+1 (415) 766 4775


Tellart B.V.

Van Diemenstraat 146
1013 CN Amsterdam NL
+31 (0) 203 70 16 33

New York


141 W 28th St, 9th Fl
New York, NY 10001
+1 (347) 450 6501

Reach Us

It's always great to hear from new people– please get in touch if you have an inquiry or would like to discuss a new project. Call any of our offices or send us an email at contact@tellart.com.

For occasional updates on Tellart projects, news and events, sign up for our email list below:

Note: We will never sell your information or spam you.


We are always carefully looking for just the right new talent to join the Tellart team. If working at Tellart sounds like it could be the right challenge and environment for you, we'd like to hear from you.

For inquiries, please send a PDF of your resume to careers@tellart.com.
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