People don’t interact with computers or devices, they interact with each other and the world around them; a world in which the borders between natural, material and virtual have blurred.
Tellart builds where these borders blur.
As we come to understand that the network isn’t in computers but inside everything we touch, we learn that “form” isn’t what we see, it’s what we use. Every day there’s a new surface to interact with. But, underneath these surfaces lie familiar human needs, desires, habits and hopes.
Emerging technologies aren’t built with the same tools or the same talents we know from the past. We are Tellart: we’re inventors and explorers. We believe the best way to explore an idea is to make it real. We don’t just dream and sketch, we prototype and manufacture. We are in the business of making things real.
For twelve years, Tellart has been building interactive objects and environments that connect to the web.
Twelve years of marketing stunts, building control systems, museum exhibitions, games for health, consumer electronics, and medical simulations. Technologies emerge, and we’ve set out to give them culturally and economically relevant form.
In a small factory in New England, we’ve been housing the brains, hands, and hearts of industrial designers, electrical engineers, graphic designers and software architects. We’ve built our own tools and we use them every day.
We are proud of our clients and partners and the work we’ve done together. Sometimes our work starts with workshops to reveal needs and goals, or to identify potential strategies and tactics. Sometimes we create long-term agreements over years to build out innovative lines of business. But we always share the same goals as our partners: to actually make things that change the way the world thinks and acts.
Tellart starts where you start: with a hunch, an idea, a stray piece of technology, a carefully articulated demand, a broad sense that something is possible if addressed with courage, care, attention, and commitment.
We’re designers – by temperament, by training, by experience. We think of design as a sensibility, a practice, a process. We think the best design is a response to constraints: we identify them, we understand them, we find inspiration in them.
We’re teachers and thought leaders. We run courses and workshops, speak at conferences, contribute to open source communities and lead research projects internationally – experiences that allow us to experiment, explore, study and shape the future of our discipline.
Design is an integral part of our lives. We believe that if design serves human needs, communicates clearly, functions cleanly, and makes sense of both material and virtual worlds, then it is beautiful.
1 Sims Ave, Unit 201
Providence, RI 02909
+1 (401) 273 5423
611 Mission St., 7th Floor
San Francisco, CA 94105
+1 (415) 766-4775
Gabriël Metsustraat 8
1071 EA Amsterdam NL
+31 (0) 611 362 850
August 9th, 2013
It’s bittersweet for us to know that this is the last weekend of the Chrome Web Lab.
Although the first part of Web Lab’s existence is coming to an end, we are elated to reveal the next chapter in Web Lab’s evolution: the open sourcing of code and hardware for some of Web Lab’s most popular activities.
May 3rd, 2013
Last month, Tellart and the Chrome Web Lab were the subject of an excellent, in-depth profile by Rory Hyde in Dan Hill’s Supernormal column for Domus magazine. If you missed “Under the Bonnet of the Internet” while the print edition was on newsstands, not to worry: as of this week, the article is available freely [...]
March 1st, 2013
Announcing the first of many sneak peeks at the creation process that led to the Chrome Web Lab. In this set of videos, we take you behind the scenes to show you some of the prototypes and motion sketches that were instrumental in the creation of two of Web Lab’s most popular experiments: the Universal Orchestra and the Sketchbots.